Before the game closes on, we’ll perform the following preparations:įirst, immediately following this announcement we will close the primary shop in which you could purchase virtual currencies and items for real money. We also want to provide you with an opportunity to get in touch with your friends or guild members and make sure you can stay connected in the future. As long as ANNO Online will be available, we want to enable you to play it and say goodbye. The shutdown of the game will not take place straight away, but on, which is still a few months in the future. Knowing that you have enjoyed our game is the reason why everyone at Ubisoft loves working in this industry. Sure, we’ve been through some ups and downs, but those shared memories and emotions show how a common passion can bring developers and fans closer together in the end. Since the game has launched, we have put a lot of effort into ANNO Online’s development and you’re contribution and support have made it all worthwhile.
We’ve shared your passion about ANNO Online and enjoyed working together with a very dedicated community (that’s you!). Know that this was not an easy decision for us. However, we have now decided to shut down the game for good. By doing so, we were able to offer you the game for a prolonged period of time, enabling you to play and enjoy it as long as possible. On 18th October 2016 we announced that ANNO Online will no longer receive any additional updates. Guilds will have access to a new building, the Guild Hall building, which will allow members to gather together. The guild can then establish a larger strategy thanks to the guild chat channel. This Guild System will allow players to create their own Guilds, choose a name and tag, and invite up to 25 members to join. Trade by ships remains an essential component of the game, and will offer multiplayer possibilities that will further enhance the deep economic system of Anno Online.Īnno Online will introduce new persistent online gameplay possibilities and offer players the opportunity to cooperate with friends thanks to the Guild System, set to release in mid-May. In Anno Online, players will start on a deserted island with only two buildings (a harbour and a warehouse) and will have to make the best of their resources to build, manage and expand their territory in order to develop a commercial empire. As they satisfy the population’s needs, they will unlock new buildings and face more demanding inhabitants, eventually needing to discover and claim additional islands and connect them with trading routes. Players will build and develop great medieval cities using the detailed economic system enjoyed for years by Anno fans. Based on Anno 1404, Anno Online delivers the franchise’s proven and popular strategy-simulation gameplay along with the series’ highly-detailed animation and graphics, for the first time in a browser-based title.